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Wednesday, July 6, 2016

Demo in progress

There hasn't been much to post here because of all the ideas I've been creating while trying to avoid spoilers.
However,  with my flight to Salt Lake city secured,  I will say that I am working on a demo to present at Mysterium,  currently made from my own hand-drawn artwork.
It will contain the starting area of the game,  which is simple geometry,  compared to the terrain for the Age proper. And while some folks may turn their heads on this,  I will be using Adventure Maker for the project. To me,  the program is easy,  intuitive,  and makes the game how I want it to be.
Will post more when more news comes in.

Saturday, April 16, 2016

Current focus

At present, I'm going to be using this blog to record developments of my very first indie game, "245", as a Myst side story. There will be a separate page on the story, and a lot of other details. But since I'm rusty at using this system, setting it all up is going to be trek in itself. One thing's for sure, nobody, no how, will make me give up on this project. Too important to me to do that.

Thursday, April 14, 2016

First use of this new site

Hello, and welcome to my latest blog. This site is explicitly for work on the most critical, time-consuming, complicated, and above all, important type of project I've yet to devise: Building computer games.
 Here, you'll find info on the progress and info on what my newest subjects are. I may design more than one game, but the time taken to build more than one is years away, most likely.
Nonetheless, I hope what is posted here will catch your interest, and perhaps real results will come out of it in the future!